Larian CEO reveals the studio 'had to do a bit on crunch' on Baldur's Gate 3, but it was 'certainly less' than previous projects it has worked on

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Larian CEO reveals the studio 'had to do a bit on crunch' on Baldur's Gate 3, but it was 'certainly less' than previous projects it has worked on
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'You will always have a little bit when you're trying to finish something'

RPG Baldur's Gate 3, but the amount was"certainly less" than the studio has done on previous projects., Vincke was queried about crunch during a Q&A session following a talk he gave at the Digital Dragons conference in Poland last week."We didn't overly crunch," Vincke said in his response.

Although some overtime was required to get Baldur's gate 3 out of the door, Vincke emphasised that the extent of crunch was"certainly less on BG3 than we did in the past". He pointed to various initiatives the company had taken to minimise the amount of crunch involved in making the game, such as having multiple studios positioned around the globe. This ensured the project had round-the-clock coverage, helping to reduce the need to address unexpected problems outside of work hours.

Nonetheless, Vincke admitted that"It would be a lie to say that we didn't ", and that some sustained periods of paid overtime were needed to complete the project. But he stressed offices were rarely occupied beyond 8pm at night, and that employees worked weekends"very, very, very rarely".faced when bringing together Baldur's Gate 3's many, many RPG threads.

it has begun work on. Last week, the company announced it is opening a seventh studio in Warsaw to help out with these two new games."Our plan for the Polish studio is very simple," Vincke said in a press release."Build a team that can work on our two—very ambitious—new RPGs and enjoy the fruits of their labour."Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.

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