8/10 I Marvel’s Midnight Suns A fantastically idiosyncratic approach to both superheroes and turn-based strategy, that manages to remain perfectly accessible without ever talking down to its audience.
is one of the few games we’ve ever given a 10/10 score to, it’s safe to say that we have very much been looking forward to this new game from the same developer. When rumours first emerged of its existence it was described as XCOM meets Marvel and while that’s already stuck, it isn’t really accurate. Beyond being a turn-based game there’s almost no similarity at all, in what is one of the most wildly ambitious strategy games ever made.
The Hunter is a customisable character that you also get to control between battles in a third person view, like a regular action game. Your home base is a spooky manor called The Abbey, with expansive grounds filled with collectables and side quests. The building itself houses various training and research facilities, as well as a common area where the dozen or so heroes can get together and relax between missions.
We hesitate to start describing how battles work because we worry it’s all going to sound a lot less interesting, and a lot more complicated, than it actually is. The most accurate point of reference is not XCOM but, in that movement of your characters is only of minor importance and all your abilities are dictated by randomly dealt cards.
The Avengers characters are a rather random selection of the usual line-up, but Iron Man has lots of abilities that can debuff enemies or shield allies, while Captain Marvel is able to go ‘binary’ to increase her powers. Wolverine works surprisingly well as a turn-based character, with clear nods to his Capcom fighting game appearances, while Spider-Man is particularly good at taking advantage of environmental objects to vault off or throw at enemies .
Cards are upgraded simply by fusing two of the same type together but it’s all much more interesting than that because the energy needed to do so can often only be obtained by sacrificing another card. About 20 hours into the game you also get mods you can add to cards, for additional perks, as the game’s sprawling story continuously introduces more elements.
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