Metal Gear Solid Master Collection Patch Fails to Fix Analog Input Issue

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Metal Gear Solid Master Collection Patch Fails to Fix Analog Input Issue
Metal Gear SolidMaster CollectionPatch
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Konami released patch 1.5.0 for the Metal Gear Solid Master Collection, claiming to fix the analog input issue in the first game. However, users have reported that the patch does not resolve the problem.

The Metal Gear Solid Master Collection released in a bit of a state. Sure, Konami never promised anything other than straight ports of a bunch of Metal Gear games, but the versions of those games that hit PC and modern consoles last October were tangibly flawed. More accurately, they weren't really analogue at all.

Instead, the MGS 1 Master Collection version simply mapped eight-way D-pad controls onto the left stick, instead of allowing full 360-degree movement like other, non-official emulations of the original allow you to. But today Konami released patch 1.5.0 for the MGS Master Collection, fixing a small smattering of bugs across all six games and, crucially, announcing it had 'Fixed an issue in which analog input did not work as intended' in the first MGS. Well, people were positively giddy: 'Certainly a massive W,' said. But having just spent far too long testing the patch myself, here's the thing: It doesn't work

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Metal Gear Solid Master Collection Patch Analog Input Issue Konami

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