Charlie Fink is a consultant, columnist, author, and adjunct, covering AI, XR, and the Metaverse for Forbes. He is the author of the critically acclaimed AR-enabled books Charlie Fink’s Metaverse (2017), and Convergence, How The World Will Be Painted With Data (2019).
With Crypto back in the news, interest in the Metaverse, ignored for the since OpenAI launched Chat-GPT, is again on the rise, but this time it’s more closely associated with games. We checked in on four companies involved in social games and virtual worlds: Spatial.io, which pivoted from enterprise XR, to NFT galleries to games; MeetKai, a platform for training and simulation; social game company Vulcan Forge; and Supersocial, which develops games and other experiences on Roblox .
As a Brit living in Greece, Thompson was inspired to use a Greco-Roman theme for his first blockchain game, Vulcanverse. “We were actually probably the first blockchain games, along with Sandbox. And we sort of grew strength to strength over the years. And as we're seeing a reemergence now of the whole blockchain gaming scene.” The company has grown to 200 people and now has fourteen other games, but Vulcanverse remains the most popular. “Obviously, that was just a sandbox to start with.
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