Hidetaka Miyazaki has said that he went way too far with poison swamps in Elden Ring, and the DLC will have a tamer approach.
Across Hidetaka Miyazaki’s portfolio of games, there are numerous recurring themes: misty walls, bonfires, giant bosses, trick weapons, and phallic snake creatures. Yet, there is nothing more prolific and disliked as much as its many poisonous swamps. In preparation for the DLC launch, the FromSoftware President has been very vocal with the press.
This is largely down to the fact that Miyazaki just can’t help putting them into his games, as stated in interviews back when Elden Ring first came out. “And you can say the version that exists in the DLC, which I’ve already confirmed, applies a lot of those learnings,” Miyazaki continues. There’s a sense of awareness in Miyazaki’s words. He understands the mythic proportions of his swamp designs, and the infuriating impact it has on players too.
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