Monster Hunter Wilds: Benchmarking a Power-Hungry Beast

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Monster Hunter Wilds: Benchmarking a Power-Hungry Beast
Monster Hunter WildsPC PerformanceBenchmark
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This article dives into the performance of Monster Hunter Wilds on PC, showcasing the game's demanding nature and the challenges of balancing frame rate and image quality. Using a crowdsourcing approach, the author explores how the game performs on various hardware setups and compares it to other AAA titles.

It is a bold move by a publisher to release a benchmark tool weeks before a game launches, showing confidence in their product and allowing PC players to gauge performance on their specific hardware before purchasing. This is similar to the work we do with performance analysis, with our team dedicating countless hours to preview and review code to provide insights on game performance. However, this time we're taking a different approach.

We'll be crowdsourcing performance data by looking at how the game benchmark performs on individual PCs within the PC Gamer hardware team and the settings they use for optimal gameplay. \Monster Hunter Wilds has a distinctive art style characterized by graininess and noise, which interacts with AMD's compute-based upscaler in ways I find less than ideal. As the AMD card user on the team, I opted for FSR set to Quality at 1440p with the High preset. The game defaults to Balanced, but I found that anything below Quality at 1440p introduced undesirable noise. I also chose to forgo ray tracing for this initial benchmark. The benchmark runs smoothly at these settings, averaging 85 fps. However, like other team members, I observed frame rate dips when transitioning to a desert environment after a storm. My rate dropped to the mid-50s before recovering as I turned towards a dune. While a mid-50 fps dip is acceptable, if this translates to consistent in-game drops, I might resort to frame generation to maintain smoother gameplay. \Despite the performance gains from frame generation, the image quality, even at the 'Quality' FSR setting, suffers. Monster Hunter Wilds' art style, with its graininess and noise, doesn't quite mesh well with AMD's upscaler. This is particularly noticeable with a pack of hairy beasts encountered while scaling a dune before reaching a camp; their fur creates noticeable artifacts due to FSR's upscaling process. Disabling upscaling entirely results in more frequent sub-60 fps drops, leaving me in a familiar predicament—balancing frame rate and image quality. Of course, I could further explore individual graphics settings once I have the full game to see if I can achieve smooth frames without relying on upscaling. However, with the frame generation toggle readily available, I might opt for that as a quick fix and save myself some time. After all, is it just me, or does Monster Hunter Wilds look rather average even with upscaling disabled? It's not a bad-looking game, but comparing it to Horizon Zero Dawn, which I benchmarked earlier, highlights a significant difference in visual fidelity. HZD and its sequel run exceptionally well on my system without needing upscaling or frame generation to maintain consistent frame rates

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Monster Hunter Wilds PC Performance Benchmark FSR Upscaling Frame Generation Graphics Settings

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