My kind of modders are re-building the first Vampire: the Masquerade in Skyrim

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My kind of modders are re-building the first Vampire: the Masquerade in Skyrim
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Vampire: Masquerade⁠—Redemption; Reloaded–Re-Reckoning, Revolutions.

Four years before the release of Troika's swan song, absolute vibes machine, and one of my personal favorite games,In contrast to the Fallout-but-in-3D structure of Bloodlines, Redemption almost feels like a proto-Knights of the Old Republic. Redemption has combat halfway between a tactical pause-and-play and an ARPG, as well as a story-heavy campaign following the crusader knight, Cristof.

Chris gets embraced in Prague in the 12th century, and the story sees him acclimating to vampire life, attempting to reunite with his lover, and generally swording and boarding around Central Europe before getting locked in a coffin for 800 years. Chris wakes up a fish out of water in the"Final Nights" of New York and London in the year 1999 for the game's second half.

It's a unique, intriguing premise for an RPG, and I enjoy how Nihilistic baked in that contrast between the European low fantasy of its first half and the Y2K, Punk-raver-cybergoth swag of its second. It's also an extremely obtuse, difficult game that indulges in that '90s ARPG penchant for complexity without depth. There's a lot of numbers to juggle without meaningful build choices, and a full party cohort lacking tactical options.

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