New Helldivers 2 concept suggests modifiers for enemies and patrols

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New Helldivers 2 concept suggests modifiers for enemies and patrols
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These modifiers would make each mission feel more varied.

Video Gamer is reader-supported. When you buy through links on our site, we may earn an affiliate commission. Prices subject to change.Mission modifiers have been a point of contention among the Helldivers 2 community in recent times, perhaps with less new content being released while the developers are on vacation has made players take a look at the game under a microscope and are picking apart its flaws.

For example, the Automaton Recon Group modifier would make the mission consist of many small, but fast troops. Scout striders would be extremely common, largely replacing devastators. Standard trooper bots would mostly be replaced by more durable raiders or marauders, and large groups of troopers would be common to encounter.

When it comes to the Terminids, the Recon Group modifier would make Warriors and Hive Guard rare, but there would be large groups of Hunters and Pouncers around points of interest, while larger groups of Shriekers would patrol the map looking for you. In total, the Reddit user created eight different modifier concepts, which would make Helldivers 2 much more unique and give missions a more varied experience rather than getting stale. After six months of playing Helldivers 2, it is getting to the point where missions are becoming less enjoyable as the experience has largely stayed the same since the game launched.

Mission modifiers only become active during higher difficulty missions, so if you want to avoid them you can play at lower difficulties, but where is the fun in that? Especially when thecalls for players to “split Automaton forces in two” as we are tasked with cutting off the supply lines in the Andromeda Sector.

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