No Rest for the Wicked Developer Reveals Why It Won't Sell to a Big Publisher

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No Rest for the Wicked Developer Reveals Why It Won't Sell to a Big Publisher
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The Moon Studios CEO says closures at Tango Gameworks and Arkane Austin are the reason.

This morning, Xbox made major waves when it announced the closures of several studios, including Arkane Austin and Tango Gameworks. The move has been met with a lot of shock throughout the video game industry, from both the developers that worked at these companies, as well as those at other studios. Moon Studios CEO Thomas Mahler jumped in on the conversation, with some harsh words about the acquisition culture that has taken over the video game industry over the last few years.

The Video Game Industry's Acquisition ProblemOver the last few years, a number of smaller studios have been gobbled up by bigger companies, such as Xbox, PlayStation, and Embracer. Unfortunately, these acquisitions have led to a steady stream of lay-offs and studio closures. Mahler is very much justified in his hesitation to sell to a bigger studio, but unfortunately, employees at these companies don't have any say in those kinds of decisions.

What Games Has Moon Studios Worked on?Clearly, the decision to remain independent has worked out for Moon Studios! The developer has released several critically and financially successful games over the last few years, including Ori and the Blind Forest and Ori and the Will of the Wisps. Last month, Moon Studios released No Rest for the Wicked in early access on Steam.

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