Paradox says where we're going, we don't need no marketing plan as it just shows off and chats about the unannounced Europa Universalis 5

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Paradox says where we're going, we don't need no marketing plan as it just shows off and chats about the unannounced Europa Universalis 5
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Rich is a games journalist with 15 years' experience, beginning his career on Edge magazine before working for a wide range of outlets, including Ars Technica, Eurogamer, GamesRadar+, Gamespot, the Guardian, IGN, the New Statesman, Polygon, and Vice. He was the editor of Kotaku UK, the UK arm of Kotaku, for three years before joining PC Gamer.

While other developers stick loyally to promotional schedules crafted at great expense by dedicated professionals, publisher Paradox Interactive knows that with some things there's no need to bother. All you do, see, is show off a bit of a world map, start talking a little bit about population complexity and, like hungry sharks drawn to the blood of the chum, the Europa Universalis massive will materialise.

That's a rough summary of a game that goes into incredibly granular depth on everything from diplomacy to religion to technology, and in which a huge part of the appeal is that very detail. Andersson talks about how the new game will simulate people, or"pops", and how they'll impact on events. The other stuff Andersson goes on to discuss is pure Europa Universalis. Pops have a satisfaction level, if it gets low that means problems, and this is impacted by everything from religion, their cultural views in relation to the primary culture, status, instability in the region,"specially scripted circumstances" and"several things we can’t talk about just yet.

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