Rich is a games journalist with 15 years' experience, beginning his career on Edge magazine before working for a wide range of outlets, including Ars Technica, Eurogamer, GamesRadar+, Gamespot, the Guardian, IGN, the New Statesman, Polygon, and Vice. He was the editor of Kotaku UK, the UK arm of Kotaku, for three years before joining PC Gamer.
. Bandai Namco has developed these two very different flavours of fighting game simultaneously since the late 1990s, but with no new entry seemingly even planned some fans are beginning to worry that the success of Tekken will see Soulcalibur fade away.
"It is too naïve and innocent a point of view to leave everything to game mechanics when talking about the survival of a game franchise,"Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.Receive email from us on behalf of our trusted partners or sponsors
"In the past, the SC series had a strong leader named Yotoriyama , and above all, the team of engineers was more knowledgeable about fighting games than Tekken, and had excellent programming skills," says Harada, who goes on to call Project Soul"an elite group, a sophisticated development team." Harada goes on to say that"Project Soul certainly had a leader and staff with 'soul' and 'clear vision'... The enthusiasm of the game designers on site could have surpassed that of the Tekken team, and it was enough to make us feel impatient. If Project Soul had been able to maintain that structure, I sometimes wonder if things might be a little different today."
Harada felt that Tekken's survival depended on the team being willing to swim against the diktats from above."A head appointed solely for career advancement, with no love for that game title and no long term vision, cannot be good for the survival of the series or the fan community," says Harada.
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