Andy built his first gaming PC at the tender age of 12, when IDE cables were a thing and high resolution wasn't. After spending over 15 years in the production industry overseeing a variety of live and recorded projects, he started writing his own PC hardware blog for a year in the hope that people might send him things. Sometimes they did.
for even the most powerful of systems since the DLC was released back in 2022, thanks to its use of some heavy-duty path-traced illumination. However, the most recent update introduces some new Nvidia tech for those running an RTX GPU, with some faster asset loading and the latest version of DLSS.last year.
Another addition in the new update is the introduction of DLSS 3.5, although with no mention thus far as to whethermight be part of the feature set. Ray reconstruction is a separate API for DLSS 3.5, like Super Resolution or Frame Generation, so it won't necessarily be making an appearance unless the devs choose to include it.
Unlike the previously implemented DLSS 3, DLSS 3.5 supports all RTX-series GPUs going back to the 20-series, so if you struggled to maintain a good frame rate on an older RTX card this might be your opportunity to jump back in and check it out for yourself. Now working as a hardware writer for PC Gamer, Andy can be found quietly muttering to himself and drawing diagrams with his hands in thin air. It's best to leave him to it.
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