After the definitve take on PSVR2? Look no further than IanHigton, who reviews it for us in this week's VR Corner:
To spot the first innovation you don't have to look any further than the PSVR2's inner packaging, which now doubles as a fancy storage box for your headset and controllers when you're not using them. It's a nice, simple idea but I, along with a fair few other reviewers who unboxed the headset last week, were taken by surprise by the fact that the flip top lid of the storage box does not have a catch built into it.
To calibrate the headsets' eye tracking, all you then need to do is follow a couple of dots with your eyes as they move around the screen. It's all over in minutes and afterwards you're able to test out the accuracy of the calibration in a cute little screen that shows cartoon versions of your eyes flanked with dots around the edge. Each dot you look at plays its own little musical note, so it's a lot of fun to dance your eyes around and make up some little tunes as you go.
Comfort-wise, I've put a lot of hours into the PSVR2 now and I can safely say it's probably the most comfortable VR headset I've worn. The halo band around the top of the headset distributes the wait around your skull so the visor isn't pulling down on your face like the Quest 2 does, and the rubber cushions and the easy-to-use headset tightener dial mean you can have it sitting snugly without feeling a huge amount of pressure.
This led to me feeling a lot of strain on my index fingers, which also made gripping things like the blasters in Star Wars: Tales from the Galaxy's edge feel rather clumsy. I'd often drop things on the floor without realising due to accidentally loosening my grip without realising, something that ended up getting rather aggravating. Good news for those who are naughty like me, though: you can remove their wrist straps.
The slow pacing makes Jurassic World: Aftermath a slog to get through at times but when you’re being stalked by raptors it turns into a mini Alien Isolation and it's TENSE! I've mentioned tracking a couple of times already, but once again I have to point out how far the leap between generations is here. With the PSVR you had to rely on a mounted camera and some coloured lights for the tracking of both your headset and your controllers, which led to huge inaccuracies and frustrations.
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