Kris Holt joined Engadget as a contributing reporter on the news desk in 2018. He has been writing about technology, games, streaming and entertainment for over a decade after starting his career as a sub-editor on a local newspaper. Kris holds a Master of Arts degree in English from the University of Dundee.
chipset are believed to be on the way. While that in the past would have meant the makers of x86- and x64-based Windows software needing to port their apps, Qualcomm sought to assure game developers that their titles will run just fine out of the box on any unannounced Snapdragon X Elite systems that just happen to be coming up.
At the Game Developers Conference, Qualcomm engineer Issam Khalil told the audience that the computers will use emulation to run many x86 and x64 games at nearly full speed without the need to tweak the code or change any assets. According to, Khalil explained that games are typically bottlenecked by the graphics processing unit, and emulation doesn't impact GPU performance. As such , Qualcomm suggests many titles will perform just fine..
Otherwise, Khalil told developers that they have two other options for running their games on Snapdragon-based Windows machines. They can fully port their titles to native ARM64 for optimal CPU performance and power usage. Alternatively, Qualcomm will support hybridapps, in which Windows libraries and Qualcomm’s drivers run natively, but the other parts of the software are emulated. This is said to deliver “near-native” performance.
If Qualcomm can actually pull off this emulation trick as promised, it'll be an impressive move, and it could ultimately help Arm-based Windows laptops offer a blend of strong performance and better power efficiency than x86 Intel-based machines. However, the proof is in the pudding. Qualcomm hasn't had a terrific track record of x86/x64 emulation thus far. In fact, senior editor Devindra Hardawarnotes, including the hardware and operating system.
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