Review: Humanity is a vibrant, creative and downright weird slice of puzzle-led psychedelia. ⭐⭐⭐⭐
, Humanity delivers a little bit of that lost PS1-era magic, offering players a refreshingly vibrant, creative and downright weird slice of puzzle-led psychedelia.
No two stages are ever quite the same, and as you wrack your brain to find the increasingly creative solutions each conundrum requires, you’ll inevitably amass a bodycount that’d make even the most ruthless dictator blush. Despite those laying murdered in your wake, as you progress through each new ‘sequence’ – humanity’s collection of stages – your shepherding Shiba inu slowly learns new tools to help them lead their human flock.
At its core then, this is a refreshingly old school-feeling puzzler, yet it’s the wealth of modern flourishes that really make Humanity sing. While its visual style is intentionally minimalist, you can’t help but come away impressed by just how many minions it can simultaneously render on screen. It helps that everything that happens feels a little unsettling. Each new sequence is introduced by a surreal, Danny Garland-esque narrative, with formless beings talking cryptically about the nature of the soul and explaining your role as shepherd in this dream-like realm.
As someone who isn’t usually a huge fan of the genre, Humanity endears you to it by never truly pissing you off. While a steep difficulty curve three quarters of the way through may lead you to taking an anger induced break, it’s never quite enough to keep you away for long. You never truly know what awaits you next, either, with Humanity splicing in elements of new genres merely for the hell of it. From stages that start off paused, to the late game addition of RTS-lite elements, much like the species it draws its name from, Humanity is an ever-evolving and refreshingly unpredictable proposition. And that’s before you even dive into the litany of grin inducing user-created stages waiting for you online.
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