Review: Redfall is a refreshing loot shooter, even if it doesn't play to Arkane's historic strengths. ⭐⭐⭐⭐
You’re rewarded with XP that you can leverage to explore the branches of your skill tree, and Support, an all-encompassing currency used to buy weapons and stock up on health kits and tools. Ultimately, you’re trying to corner the bloodsuckers who have drained the life from this unfortunate Massachusetts town.
Arkane’s remarkable knack for art direction is everpresent throughout the vampire ranks, with out-of-proportion hands, shiny trench coats and gnarled expressions bringing the fear factor when they’re up close. Siphons drain your life force, Shrouds cover the arena in darkness, and Anglers can hook you towards them for a deadly uninterruptable blow. They all look like variant punters at the world’s most perilous Nine Inch Nails gig.
“As an open-world co-op shooter, Redfall is a refreshing entry into the genre that more or less hits all the right notes. But by its very nature, the storytelling has to be more immediate and linear, and chaos reigns without a save/load system to control it.” The dialogue is a little hammy at times, and the same quips start to grate eventually, but then you hear some of Redfall’s ambient vampire prose, and suddenly you’re immersed again. “I hear them all, seven billion scared little drums since the moment I woke,” says one sinister mid-boss lurking around mangled trees.
“The story isn’t as twisty or intriguing as Deathloop or Dishonored, but it’s good straightforward fun in the context of a communicative co-op shooter, where you probably have to say something four times for a player to notice.”
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