Review: Splatoon 3 gives Nintendo’s weirdest world its safest sequel. ⭐⭐⭐
’s aggressive new specials – spanning crab tanks, kamikaze sharks and boost-dispensing mini fridges – allow organised teams to apply pressure better than ever before. But the best drama is in the 49.9/50.1 colour split nail-biters, where the ebb and flow of your inked domain is felt every step of the way and the tiniest speck of territory makes all the difference. Sometimes the slightest change is enough.
And when maps rotate every few hours, you no longer have to sit through a video broadcast, but can read the info relayed in text. No shade on the new TV news crew, Deep Cut, but there is only so much aquatic wordplay you can endure in a day.For those keener on the catwalk than the dog-eat-dog battling, there’s more nuance in character creation and many more ways to express yourself.
Admittedly, these new treats are flanked by heaps of familiar gimmicks, but it’s still a brilliantly barmy – and by Nintendo standards, brutally difficult – way to enjoy Splatoon’s core combat. “There’s nothing outwardly bad here – in fact, it eventually reaches a sublime crescendo you have to see to believe – but the whiff of untapped potential persists.”
As for online battling? It’s great, in the way that Splatoon always has been. Putting the emphasis on colouring maps – at least in the signature Turf War mode – is still a refreshing alternative to the fastest trigger finger first approach of 99% of online shooters.
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