Redfall's troublesome mid-game point of no return got us thinking about other games where progress can make it all too easy to miss achievements... been stung by any of these?
Ah, the point of no return... a gaming trope like no other and responsible for many a missable item or achievement over the years.
After seeing Redfall pull the rug from under players with a mid-game one-way map change — which, as we pointed out in our, could make things pretty frustrating for achievement hunters — we got to thinking about similar gaming moments where major story beats or even fully acknowledged points of no return jump in, often unexpectedly, to turn seemingly manageable achievements into ones that can cause serious headaches...
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