Someone thought they spotted a massive easter egg in the Cities: Skylines 2 trailer

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Someone thought they spotted a massive easter egg in the Cities: Skylines 2 trailer
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That Cities: Skylines 2 trailer had people tripping over themselves thinking it was made in UE5, myself included.

was made by Joakim Stigsson to show off what UE4 could do, and has now been updated for use with UE5, we could well see Cities 2 coming inIt's a leap for sure, but the devs would frankly be unhinged not to take advantage of the graphical abilities of this newly evolved game engine. The idea of Cities coming in UE5 is big if true, and could mean some wild changes to the franchise in terms of graphic quality.

While the exceptionally shiny windows in the Cities 2 trailer may be a bit of a stretch to expect in the game—it even explicitly states the trailer doesn't show actual gameplay footage—there are some things we can glean from a potential UE5 tease. The biggest and best of all would be in the form of Nanite.

With this UE5 features, we could end up with a distinct lack of LODs in Cities 2. What does that mean? No weird popping in and out of models when you zoom. Instead, UE5 would enable dynamic level of detail, with the Nanite feature simply reducing the number of polygons on each individual mesh as and when you move away from it.

Combine that with all the other goodies UE5 has brought us, such as Lumen's no-lightmap-baking-necessary magic, and we can expect some really beautiful stuff from the upcoming sequel to this much loved city builder. When it comes down to it, the kind of graphic fidelity we're looking at might require a little upgrade from that GTX 1070 Ti you've been harbouring for the past half-decade, but with UE5 not even breaking a sweat when presented with

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