Sony PlayStation VR2: the Digital Foundry hardware review

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Sony PlayStation VR2: the Digital Foundry hardware review
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PlayStation VR2 delivers a state-of-the-art virtual reality experience. Here's the digitalfoundry hardware review:

Once the headset is firmly in place, you're presented with a series of setup steps - unlike PSVR1, this new headset does not rely on external tracking so no camera or sensors are required. To determine the size and shape of your place space, the headset scans your environment as you look around, creating a blue polygonal mesh representing the available area. It feels magical and can be tweaked after the fact, if you wish, by simply pointing your controllers and dragging the edges outwardAC.

Which brings us to perhaps the most important aspect - contrast ratio and support for HDR. In the past, especially with older headsets including PSVR1, I always felt that imagery could appear somewhat dim and grainy. This is no longer the case here: PSVR2 boasts the brightest screen I've experienced to date. Bright scenes now project light that feels more natural to what your eyes would expect in the real world rather than the dull, washed out look you get in most other headsets.

There are also gameplay implications as well - certain titles allow you to directly interact with the scene by simply moving your eyes. In Horizon: Call of the Mountain, you can select from menus just with your eyes, without moving your head. An even better example is Rez Infinite - there's a mode available that allows you to use your eyes for targeting and it actually works! It's completely wild shooting down enemies with just your eye movement.

Foveated rendering at work. Resolution density is targeted at where the eye is looking. In this shot we're looking at the drum on the left, then away from it, with detail level shifting accordingly. As the low detail area is in peripheral vision, you don't notice the drop in fidelity.This covers off the hardware - but there are additional features to consider too. The theatre mode is impressive, for example.

Horizon: Call of the Mountain is perhaps the best showcase for new features. The game itself differs greatly from the mainline entries but it focuses on granular interactions. Using the Sense controllers, you physically construct weapons, utilise various tools to climb steep rock walls, engage in combat and solve puzzles Tomb Raider-style. It makes full use of the haptic features and 3D spatial audio.

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