Is more interactivity always better?
that always stayed with me. He said when he recorded his lines for The Witcher games - he played the English Geralt of Rivia - he did them alone. He never recorded with any of the other actors - he barely met them. And I found that so strange - I still do. But I get it. I understand that in order to give meaningful dialogue choice, you need to cut performances up so you can stick them back together again in the way the player wants. And the greater the interactivity, the more you need to do it.
The PC and Switch re-release trailer. I mention this but the performances aren't showy - nor is the game. It's a gradual thing: the naturalism grows on you. But another large part of it is to do with how the game plays. South of the Circle is an interactive movie game so a lot of it plays out without you doing anything, and you jump in to make decisions in dialogue and control some light exploration.
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