Sean's first PC games were Full Throttle and Total Annihilation and his taste has stayed much the same since. When not scouring games for secrets or bashing his head against puzzles, you'll find him revisiting old Total War campaigns, agonizing over his Destiny 2 fit, or still trying to finish the Horus Heresy.
offers its own particular playstyle with both strengths and drawbacks that it brings to bear on the battlefield. As ever, though, the best class is whichever you find the most fun. With the variable difficulty of both the campaign and the Operations co-op mode—and whether you decide to play PvP or not—you'll likely find yourself favouring multiple rather than sticking to just one.
in my opinion. In Operations co-op, many of the other classes struggle to deal with ranged enemies most of all, but the Vanguard's two-charge Grapnel Launcher is perfect for closing the distance to ranged enemies and quickly moving in for auto-executions to replenish armour when needed. The Vanguard gets the combat knife—the fastest melee weapon in the game—as well as the instigator bolt carbine, which is one of the best scoped weapons.
The Tactical marine is essentially what Titus is during the campaign, i.e, an all-rounder with access to the largest range of primary weapons. They only have access to the chainsword, but that's okay since the chainsword is one of the best melee weapons in the game. Their special ability is an Auspex Scan that tags nearby enemies so they take extra damage—pretty good if you're focusing on a boss or dealing with tough specials.
The Assault marine is my second favourite melee class, and only falls behind the Vanguard because of its lack of a primary weapon. It's worth noting that this Jump Pack trooper is also the only class that gets the thunder hammer, which is reason enough to pick it if you're a fan of smashing tyranids to mush. This class has a special ability that lets it fly into the air and hover, before plunging to deal AoE damage.
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