Andy has been gaming on PCs from the very beginning, starting as a youngster with text adventures and primitive action games on a cassette-based TRS80.
“The Giant Skull studio culture is founded on creativity and curiosity,” Asmussen said. “We have assembled a talented team renowned for immersive storytelling, heroic combat and exhilarating traversal, and our goal is to craft a rich universe that players will want to lose themselves in for years to come.”
Unsurprisingly, details of the studio's first game haven't been revealed beyond it being"a AAA single-player focused action adventure" built in Unreal Engine 5. But even though there's not much to see in the press release, there is some horsing around to be done on the Giant Skull website that may reveal... well, probably nothing of substance, but it's fun.
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