Jedi: Survivor is a sequel whose accessibility options are completely transformed
Star Wars: Jedi Survivor is Respawn's version of The Empire Strikes Back. As Jedi Survivor has the advantage of being a sequel, it can acknowledge the criticisms of its predecessor and iterate by adjusting certain gameplay elements.Jedi: Fallen Order had serious accessibility barriers, from the lack of full button remapping to no toggles for hold inputs and on to a particularly indecipherable map.
Thankfully, Jedi: Survivor truly astonished me with the level of accessibility options available. The level of accessibility support demonstrates a huge shift in Respawn's design philosophy., Morgan Baker, EA's Program Lead for Accessibility, explains, "At Electronic Arts, we strive to reduce and eliminate unnecessary accessibility barriers so everyone can enjoy our games.
The surprising problem with the Force Pull toggle is that it works during combat to rip a shield from a stormtrooper, but it bizarrely doesn't seem to work during complex puzzle situations requiring you to Force-Pull a mine or orb and transport it around the environment. Elsewhere, I always advocate for games to include full button remapping and Jedi: Survivor delivers one of the best implementations of the year. The level of transparency provided means every button and action can be positioned to work with your abilities, and remapping goes even further by allowing gamers to adjust button assignments for multiple button actions like throwing your lightsaber.
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