The new Star Wars title shapes up as a game that does most things at a decent level but never really exceeds expectations
This is AI generated summarization, which may have errors. For context, always refer to the full article.is fast approaching, and ahead of its August 30 release, we’ve had the chance to try the game out on two separate occasions. Back in Summer Game Fest, we played 3 small chunks that focused on certain aspects like combat and exploration, but more recently, a full 4-hour hands-on via streaming allowed us to clock in more time with Kay Vess and her adventures.
During our hands-on, it was most apparent in Kijimi, a settlement in the midst of freezing surroundings with ice-capped structures and a raging snowstorm in the background. It looked great, and if the rest of the game is rendered with the same detail, thenOn the flipside, some animations and effects are a bit lacking. Explosions seem unimpressive, and Kay Vess’ movements looked a bit stiff and she didn’t control the way I expected.
Stealth is a big part of the game, but it is only one way you can approach situations. In one part of the mission, I needed a key card to open a security door and it just so happened that the guard holding the keycard was located near patrolling guards. Utilizing Nix, I ordered our friend to simply steal the keycard, and voila, the problem was solved. Nix might trivialize some segments like these throughout the game, but there’s at least that choice from the player on how to go about their way.
Her blaster has various modes, which can be switched at any time. Our playthrough introduced the regular plasma attack that will be your primary way of dealing with threats, and a stun shot that requires a cooldown and can be used when in a pinch. Later on, we get to upgrade our blaster with an ion shot, which proves useful for activating some environmental puzzles and taking down shields and robotic enemies.
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