Starfield's latest update doesn't add any new content, but it does fix a galaxy-sized list of bugs

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Starfield's latest update doesn't add any new content, but it does fix a galaxy-sized list of bugs
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Andy has been gaming on PCs from the very beginning, starting as a youngster with text adventures and primitive action games on a cassette-based TRS80.

So no, it's not a great spot for Starfield to be in, and some fans are clearly running short of patience.

Fixed an issue that could cause the player to become stuck inside the stairs that lead down to the Red Mile.Fixed an issue that could cause the player to become stuck after falling down a tube in an Industrial Outpost.Fixed an issue with ship power allocations decreasing unintentionally due to crew member bonuses.

Fixed an issue on Heinlein V-A's moon, which could cause Chlorine gas vent deposits to be extremely rare.Addressed an issue where EM damage wasn't being applied as intended to robot enemies. Resolved an issue with Alien Reanimation which caused it to last longer than intended when used by another character.Resolved an issue that could cause Missile Weapon Systems Rank 4 to not recharge as intended.Fixed an issue where the EM Weapon Systems skill challenge wasn’t tracking EM damage as intended.Fixed an issue with using the Boostpack in Zero-G Environments counting towards Weight Lifting skill challenge.

Boarding Encounter objectives should now be cleared when fast traveling off the boarded ship via the Starmap. Resolved an issue where the player could lose a large amount of Oxygen when using a Power Attack and blocking. Addressed an issue where companions would not be dressed correctly if a stolen outfit was removed due to an arrest.

Addressed an issue that could cause the camera to appear detached when immediately boostpacking after entering a Temple.Ammo packs near Sergeant Yumi during Eyewitness should now provide more ammo.Added reward for completing the injured guard activity at the Trade Authority Warehouse.Fixed an issue where a skill magazine could not be acquired in the abandoned farm.

Fixed an issue where helping a Settler by using the Medicine skill in dialogue would incorrectly consume a medpack.Fixed an issue with the ramp of the Razorleaf that could cause characters pathing difficulty.Fixed an issue that could cause Vasco to appear incorrectly in the player's ship. Addressed an issue that could temporarily alter the view of the ship in 3rd person after the FOV in Photo Mode was used.Fixed an issue that could sometimes prevent the player from gaining repair parts after helping an allied ship during a space encounter.Fixed an issue that could sometimes cause characters to double blink during dialogue.Fixed an issue where characters could reopen their eyes after being killed.Various fixes for planetary bodies with erroneous orbits.

Fixed an issue with outposts where the player could see an infinite loading spinner while using the fly camera.Fixed an issue that could cause items placed on mannequins to be displayed incorrectly. All That Money Can Buy: Fixed an issue that could prevent this from starting if all of Ryujin Industries questline was previously completed.

Back to the Grind: If the TerraBrew Employee is killed while the player is in combat with Tomo, the quest will now properly handle the quest target. Breach of Contract: Fixed an issue where Ellie Yankton would not talk to the player if they sat in Barrett’s chair. Castillo's Revenge: Fixed an issue where canceling out of dialogue did not make Mathis hostile to the player.

Delivering Devils: Fixed an issue that could prevent companions from following the player to Percival at the end of the mine. Eye Witness: Addressed a rare issue that could prevent Yumi from being present at the quest target location. Friends Like These: The door inside the Va'ruun Embassy will now be correctly opened if the player left the Embassy and returned later.

Grunt Work: Removed an empty dialogue response that could occur after the player knows about Tau Ceti II. In Memoriam: Addressed an issue that could prevent progression if the player left Sarah while she was at the Colony War Memorial.Juno's Gambit: Added a marker back to Juno if the player chooses to leave before completing the quest.

Matters of the Hart: Fixed an issue which allowed Neon Security to interrupt Cora's lockpicking scene. One Giant Leap: Addressed an issue that could cause a control lock when attempting to jump to the Unity while in Targeting mode.Operation Starseed: Fixed an issue where a door would be inaccessible if a crime was committed at Crucible and the player returned much later.

Prank Caller: Fixed an issue where the joke ship did not grav jump away after finishing the dialogue.Red Tape Runaround: Fixed an issue with the pirate leader unintentionally changing poses in dialogue.Research Outpost: Added the ability to transfer items to Dr. Sohla from the ship cargo. Rook Meets King: Fixed an issue where the player could unintentionally get better gear from Dmitri Moldavski.Rook Meets King: Addressed an issue that could prevent travel after dealing with the Ragana in a specific way.

Sabotage: Resolved an issue that could occur if combat was started before trying to sit on the Neurosurgery Operating Table.Sensible Ship: The"Collect your new ship" objective should now clear if the player destroys the ship first.Supra et Ultra: The Quest Marker should now point to intended elevator floors.

The Empty Nest: Addressed a rare issue where Sam Coe would sometimes not appear at the Akila Spaceport. Resolved an issue where loading a save could cause characters to shift in the furniture they were using.Various fixes for issues when loading saves.Fixed a rare issue where the player could end up in a bad state if task swapping while fast traveling in space .Fixed floating items found aboard some ships.Addressed clutter items blocking pathways and ladders in ships.Special descriptors in weapon names now appear properly when playing in localized languages.

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