Starfield aims to capture the desolation of space, but is a mostly empty void what we want from an RPG location?
Is it possible the most chilling sound an astronaut can hear is not a silent scream in the vacuum of space but a yawn from inside their ship? The interstellar segments of last month'sDirect certainly had me reaching for the pillow, as Bethesda's Skyrim space RPG gave us an image of the final frontier more drowsy than daring.
When we get in our spaceship and rocket upwards, the ground slips away and the familiar Bethesda template that things have been closely hewing to up until now goes with it. Space is a place for dogfighting, hailing passers-by to board their cruisers, and stopping off at floating sci-fi garages for shopping sprees. It's supposed to sell the feeling that the wide expanse of space is bustling with activity.
All of this extraterrestrial excitement takes place against a backdrop that's the visual equivalent of a SpaceX enthusiast's desktop wallpaper. Gigantic planets sit motionless among a sea of pinprick light, asteroids occasionally float by your ship, and the light of the nearest star glares like a flare.
And so Starfield's NASA-punk design looks to have ended up at a strange sort of overlap between the impressively flashy and naturally dull. The utopian streets of New Atlantis and gangways of Neon give us a glimpse of what our colonial spacefaring future might one day look like. Weird weapon designs and astronaut suits show how things could develop on the final frontier.
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