Stellar Blade could've been a solid throwback to mid '00s action games if it focused on its entertaining combat, but, alas, it has ambitions.
makes a mistake seen too often from would-be blockbusters: it tries to do way too much. It does one thing pretty well, and fortunately it’s the thing the game starts with. But it keeps adding new things to do and remember, lifting ideas from various genres and tossing them out without much skill or inspiration. It’s desperate to be a modern “AAA” videogame, and it’s so worse off for that.
Its early corridors are mostly linear. Occasionally they’ll run into open spaces that’ll trigger either a boss fight, a search for a specific item, or some kind of puzzle so simple and obvious that it’s an insult to puzzles. This all happens in that trusty videogame backdrop of a bombed-out sci-fi megacity, with a liberal dose of Biblical references and cyberpunk guff propping up a po-faced story that only pops up when it really needs to.
Hopefully that combat does resonate with you, because you’re not going to get any relief from the story. Do you like stock character types, flat voice-acting, and witless dialogue? You’ll dig’s story. Eve, the blank main character who is routinely called “Angel” by the soulless citizens she meets, is aided by a dude named Adam who Iis supposed to be a charmer because he kind of smiles a lot while delivering exposition.
The one noteworthy character is Clyde. His whole deal is that the world sucks so we might as well spend all our time fishing. I would like to have the option to play this game as Clyde.is ultimately so frustrating because it does do one thing well, and it’s the most important thing a game like thisdo: combat. It starts off as strongly as it could because its earliest moments focus almost exclusively on running around and killing things.
Senior editor Garrett Martin writes about videogames, comedy, travel, theme parks, wrestling, and anything else that gets in his way. He’s on TwitterApril 22, 2024 | 8:00am
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