Rich is a games journalist with 15 years' experience, beginning his career on Edge magazine before working for a wide range of outlets, including Ars Technica, Eurogamer, GamesRadar+, Gamespot, the Guardian, IGN, the New Statesman, Polygon, and Vice. He was the editor of Kotaku UK, the UK arm of Kotaku, for three years before joining PC Gamer.
, since when it has followed the usual Paradox post-launch cycle of regular tweaking accompanied by substantial paid-for DLC expansions. The latest isand focuses on"synthetic ascension" and the promise of eternal life among the stars, adding various new elements to the machine side of the game alongside a synth space queen that says she's going to get us all there."We employ generative AI technologies during the creation of some assets.
It's a fair cop, says the game's director, before going on to explain how and why the team has been using AI to help with the production of the Machine Age. Stephen ‘Eladrin’ Muray was addressing comments piecemeal in Steam discussions before taking to the game's subreddit ( Muray promises the devs will pull together a wider post on how it uses AI in a couple of weeks, but adds"we didn't use it for concept art in The Machine Age" because there are"a couple of awesome concept artists on staff for that." There are"a couple of AI generated pieces on the visdev exploration/mood board" among other thematic pieces, but these are being used as reference and not in any final art assets.
Muray ends by saying Paradox has"strict guidelines" on using"AI tools legally and ethically" which naturally"we abide by". It would certainly be interesting, when that dev diary on how it's being used does appear, to know more about those.
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