SHODAN's a show-stealer in this remake that closely follows the original immersive sim classic - with a slightly different overall effect. Our System Shock remake review (now with a link that works...)
Things don't work out for either of you. Months pass by and you've woken up, still on the Citadel, but this time the humans have turned into bloodthirsty mutants, killer robots and cyborgs attack with a vengeance, and my beloved SHODAN runs the whole bleak party.
Sound effects largely help with this as well. Taking a page out of Dead Space's blood-soaked book, you're never quite sure whether or not distant groanings are coming from the station's creaking parts, the grunts of nearby enemies, or your computer slowly overheating. The sometimes ear-splitting soundtrack is gone too, replaced by quieter ambient beats that incorporate a lot of clicking, clacking, and thumping synths - because it wouldn't be cyberpunk without thumping synths.
Last-ditch struggles are right in line with the game's tone, but compared to other modern immersive sims, combat can occasionally come across as stilted. You're not given the plethora of options you might expect from an Arkane game, for example, so once you're fully loaded on supplies, a lot of encounters devolve into long-distance shootouts. Which is all well and good, though it doesn't inspire the consistent creative problem-solving that truly makes an im-sim sing.
Oh, and cyberspace is back. These were the abstract areas in the original where you'd float through a confusing space and shoot at colourful shapes. Now, they're neon-tinged abstract areas where you shoot at colourful angry faces. They're a fun and unexpected distraction, and while these shootouts aren't the highlight, I'm glad they're still around. Cyberspace is odd and helps this remake retain some of that weirdness from the original.
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