Ian Dean is Editor, Digital Arts & 3D at Creative Bloq, and the former editor of many leading magazines. These titles included ImagineFX, 3D World and video game titles Play and Official PlayStation Magazine. Ian launched Xbox magazine X360 and edited PlayStation World.
tech, the stunt team behind Gladiator 2 and No Time To Die combined with developer Leonard Menchiari's passion for 1980s martial arts movies and Sega games - it's kind of wacky, but also very classy.
The indie dev is tapping into the experience of filmmakers to ensure its VR martial arts hit hard. The team includes art director Mike Galeck, a CG specialist more accustomed to creating award-winning adverts; stuntman Ramón Álvareza; martial arts professional Nacho Serapio and Japanese actor Akihiko Serikawa.
However, balancing isn’t too tough though: it should be just enough to make you go through the whole experience in a way that feels empowering rather than frustrating and discouraging.The cinematic framing was quite straightforward in a game like this. Since there isn’t any exploration, each encounter is like a film-shot. Rather than having a bunch of camera angles, the player would instantly teleport to the next enemy in front of them after defeating the previous one.
On top of that, rather than going in the direction of let’s say Jackie Chan , I decided to go. This made the approach much more intimate and made the character feel way more resilient. If you make it to the top, it is just because of you, your hands, and how much stamina you actually have in real life.Funny enough, not that many. I often noticed how much potential there is in this medium, and how few titles actually take advantage of it.
The beauty of film is that you don’t have to deal with any of these technical details, you just place the camera, the subject, and it already looks real - because. On the other hand, lighting in filmmaking can be quite challenging .
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