Morgan has been writing for PC Gamer since 2018, first as a freelancer and currently as a staff writer. He has also appeared on Polygon, Kotaku, Fanbyte, and PCGamesN. Before freelancing, he spent most of high school and all of college writing at small gaming sites that didn't pay him. He's very happy to have a real job now.
When Black Ops 6 got its big reveal at the Xbox Gaming Showcase in June, one word was every Treyarch developer's lips: Omnimovement. The studio was talking a big game about how much this new feature, which lets you sprint in any direction no matter which way you're facing, would dramatically change Call of Duty.
I was surprised by how nice Omnimovement feels in practice and by how little it matters. As promised, sprinting in any direction is very natural, and the instinct to Max Payne dive over every table and off suspended platforms is extremely strong. The friends I grouped with all weekend, several of whom have been grinding Modern Warfare 3 nonstop the last few months, all dug the freedom of movement.
Still, there are lots of Treyarch details in Black Ops 6 that I really don't like. For some reason, Treyarch's idea of punchy, impactful gun audio always sounds like a marble rattling around a tin can. Pair that with an awkwardly loud default hit marker noise that sounds like someone's smacking a steel pole, and it leaves a bruise on what's usually one of Call of Duty's biggest appeals: great gunfeel.
I'm keeping my mind open for the second weekend of the Blops beta. That starts tomorrow, September 6, and will be open for all. It'll also have a bigger map and mode pool than the first weekend.
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