Andy has been gaming on PCs from the very beginning, starting as a youngster with text adventures and primitive action games on a cassette-based TRS80.
"I just want to quickly address the status of the game. ie, is the game dying?" Mark—who I take to be XDefiant executive producer Mark Rubin—wrote in the update."No, the game is absolutely not dying. We know there are things we need to improve like Netcode/Hitreg and adding more content to progression, but the game is doing well.
"We just want it to do better. And we do that by addressing the concerns of our community which has always been the plan. Ubisoft is very much behind us and has allocated more resources to the team in order for us to do that.
The less cynical among us might say that Ubisoft doesn't need people to play XDefiant, and that it's merely doing something fun for fans to celebrate the end of its first season. It's also worth bearing in mind that while XDefiant is sometimes, the stakes are significantly lower: It's being made by a smaller team and on a much smaller budget, which in theory at least affords Ubisoft the opportunity to play the long game rather than just cashing out at the first sign of trouble.
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