The Last of Us on PC has received its fourth patch, fixing another 40 bugs. One of these fixes ensures characters will no longer appear soaking wet for no reason.
The full patch notes are as follows:Fixed a crash that may occur while quickly swapping between character skin thumbnails
Fixed a crash that may occur on version 1.0.1.6 during shader loads when booting the game for the first timeUpdated texture streaming to reduce CPU usageFixed an issue where extraneous SFX played in both main and in-game “Options” menus Fixed an issue where the Depth of Field setting’s sharpness may change based on the Render Scale’s settings Fixed an issue where Environments Texture Quality setting did not display the correct VRAM usageFixed an issue where certain artifacts and weapon skins textures may not properly renderFixed an issue where mouse wheel scrolling in menus with dropdown options may accelerate faster than intendedFixed an issue where camera orientation may warp to cursor position after exiting the Pause...
[The Quarantine Zone, Left Behind] Fixed an issue where lighting and texture may flicker during gameplay[The Suburbs] Fixed an issue where animations may fail to load during gameplay[Tommy’s Dam] Fixed an issue where horse animations would fail to load during an in-game cinematic[The Firefly Lab] Fixed a LOD issue where enemy NPCs’ helmets may vanish or appear corruptedFixed an issue where watergun shots would appear to hit Riley but not register while using Slow Motion with V-Sync offImproved...
Fixed a crash that may occur when triggering the optional conversation at the Affordable Getaways posterUpdated ESDF control scheme in the arcade minigame to use ‘G’ as the alt key to better match gameplay punching inputFixed an issue where Navigation Assistance’s directional icon may clip through the player character model[ENGLISH, HUNGARIAN] Adjusted language used when referring to the DualSense controller’s adaptive triggers and touch pad[SWEDISH] Added missing text-to-speech in menusFixed...
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