The making of Senua's Saga: Hellblade 2 - Ninja Theory interviewed

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The making of Senua's Saga: Hellblade 2 - Ninja Theory interviewed
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Ian Dean is Editor, Digital Arts & 3D at Creative Bloq, and the former editor of many leading magazines. These titles included ImagineFX, 3D World and video game titles Play and Official PlayStation Magazine. Ian launched Xbox magazine X360 and edited PlayStation World.

tech demo shared by Epic Games four years ago. Ninja Theory has wrangled some of the best tech in games and VFX along with UE5’s core features to deliver a game that has become a new visual standard.around at the moment, the game impressed, and harnessed striking landscape design, photo real character models and evocative lighting to bring to life the game’s historical fantasy.

Dan Atwell chips in, saying: “I'm proud of the fact that we stuck to our guns, because we knew we wanted to try something different, and we wanted to make something that looked unlike anything that had already been done in terms of games. And we took a big, bold risk to do that, because there's an aesthetic to games people are used to, and by picking that different angle and that different aesthetic, we were taking a risk. I personally think it paid off in terms of the final product.

This choice was controversial amongst players who were expecting the established mechanics of an action game, and instead were put on a new, interesting path by Ninja Theory. But there’s no hint of regret from Dan and Mark, indeed the team are learning from feedback for future games.Mark reflects on the need to try new ideas, saying: “I think there's space in the industry . I love it when other developers are really creative and actually do something slightly outside of the norm.

“It's allowing us to be more creative, because actually, it's becoming easier for content creators to get stuff into an engine and iterate. Iteration is definitely key,” says Mark. “You want to get stuff in and play with it and see it, see if it feels right, but have the ability to change things quickly. So, I think all the new pipelines and tools and engines are good for the industry.

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