The official D&D Virtual Tabletop is looking pretty slick

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The official D&D Virtual Tabletop is looking pretty slick
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Will D&D's official Unreal Engine 5 virtual tabletop become the best way to play D&D online?

At D&D Direct earlier this week, we got an update on the new virtual tabletop system that Wizards of the Coast is developing in Unreal Engine 5, and it's not looking bad at all.

"We want players to really feel like they are playing together," wrote game director Kale Stutzman in,"so we have created various ways to interact with the 3D space, including pointers, pings, simple drawing tools, dice, and minis. All these systems update in real-time so you can see exactly where your friends are and what they are doing."

Visually, D&D Virtual Tabletop tries to splits the difference between videogame and pen and paper representation. DMs can do things to take advantage of the digital space like change the weather to make the environment more gloomy when a monster shows up. Since checks can be done manually, they can change the rules on the fly like they might during an in-person session, fudging that 31 foot charge or letting your barbarian swing from the chandelier.

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