The scariest thing about Stranger Things VR is the haircuts

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The scariest thing about Stranger Things VR is the haircuts
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Ian is a video producer, keen streamer, VR enthusiast, battle royale fan and retro connoisseur. He lives in the West Midlands with his ZX Spectrum collection and a troublesome cat.

Baldur's Gate 3, Street Fighter and Lost Ark developers discuss.Read our editorial policyGreetings, VR pals! I'm turning this week's episode of Ian's VR Corner up to Eleven with a look at the newly released Quest exclusive, TV tie-in title, Stranger Things VR!

Rather than being a fully interactive dream-hopping experience, Stranger Things VR leads you by the hand through a very talky and linear experience that at times shows promise but in the first third of the game at least the gameplay is fairly bland and repetitive. Gameplay here is a simple affair that consists of wandering around in the dark one minute and using basic telekinesis powers to throw rocks a Demodogs then next. The most interesting thing about these sections has to be the movement scheme that has shades of Venom-esq swinging. Like the combat it's fairly done well but ultimately it's monotonous and mainly just acts as a backdrop as you listen to the voices arguing in Venca/Henry's head.

Things get a little more interesting in Chapter 3, but only because it's here that you get to see the stars of the TV show up close and personal - and yes, those nightmarish 80s pudding bowl haircuts look even more horrendous in VR than on the TV...

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