From fleeing Kyiv bombings and supporting colleagues on the front, the game’s developers have endured the shadow of war
Even before the war in Ukraine started, the pressure was on for the developers of the open-world shooter Stalker 2: Heart of Chornobyl. The series had a devoted fan base that had been waiting 15 years for a sequel. They were eager to re-enter its radioactive zone, where they fight to survive among mutants and mercenaries. GSC Game World, the Kyiv-based production team, was four years into the development process when Russia began its full-scale invasion of Ukraine.
Stalker 2 is the fourth game in the series, inspired by the 1972 cult Russian novel Roadside Picnic and Andrei Tarkovsky’s 1979 film adaptation Stalker. It is set in a parallel history where, after the first Chernobyl disaster in 1986, there was another in 2006 that filled the surrounding “exclusion zone” with mutants, atmospheric anomalies and valuable supernatural artefacts. In the new game you play Skif, who heads into the zone to look for answers after his home is destroyed by an anomaly.
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