The Witcher 3's 'next-gen' update polishes an RPG that's aged like a fine Toussaint red

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The Witcher 3's 'next-gen' update polishes an RPG that's aged like a fine Toussaint red
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It's time to go back to the Northern Kingdoms.

2012: A year after CD Projekt Red released The Witcher 2, the studio followed with the Enhanced Edition, an enormous update with the patch notes to prove it. A 102 item changelog detailed everything from corrected item descriptions to"fixed reverb in sewers in Chapter 3," on top of a lengthy list of more substantial additions: new quests, cinematics, and ending sequences.

I did spot a few realistic touches with ray tracing enabled, like the sun's speckled reflection on the gray waters of Crookback Bog, but that's it. Indoors, the ray traced lighting is more pronounced, with directional illumination coming in through windows. There are some ray tracing features that will only be available on PC, but I don't expect those to be revelatory, either. This is clearly a game retrofitted for ray tracing rather than being designed with it in mind.

The Witcher 3: Enhanced-Edition-in-all-but-name also incorporates five mods, including the HD Reworked project, which has racked up more than 5.2 million downloads on Nexusmods over the years. People love their 4K textures. Another polishes monster textures; another fixes little visual issues like clipping but also rebalances some abilities, and was actually created by a Witcher 3 developer in his spare time.

Other small changes reflect the years of hindsight CD Projekt's designers have on the game. My favorite touch is that most of the map icons are now disabled by default; the HUD can autohide to give you a cleaner view of the Toussaint countryside, which remains breathtaking. On controllers, a quick cast feature lets you toss out an axii or igni without using the radial menu. A new default camera option pulls in closer to Geralt, feeling subtly more God of War and less 2000s PC RPG. .

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