In a remarkable display of good timing, we are currently giving away Frostpunk 1 game keys to yearly supporters of Euro…
At a glance, Frostpunk 2 looks quite a lot like Frostpunk 1, and I was actually relieved to see this because the silence has been such around the sequel I honestly wasn't sure what to expect. It could have been anything. But it's not; it's familiar. We're still building a Victorian-style city in the snow, and it still looks very cold out there. Look more closely, though, and there are some surprisingly profound differences underneath.Releases on PC in the first-half of 2024.
Frostpunk 2 is more political because of it, which I know sounds like a bold statement given that Frostpunk 1 was entirely about how far you'd go - politically speaking - to save a colony from extreme cold. Would you enact brutal dictatorial powers for what you perceived to be the greater good? That was the whole premise of the game. But this time, though, the politics are more detailed and life-like.
All of this political manoeuvring takes place in a brand new building called the Council. And it's so important to the game that for the first time in the series, you can go inside it. You'll see from a bird's eye view a chamber full of people sitting in pews and shuffling around, as if in a kind of Parliament - actually, the whole feature feels very reminiscent of Parliament.
Frostpunk 2 has also moved engine to Unreal 5, though it doesn't appear startlingly different because of it. There is a more lavish feel to it, though. Bulky mounds of snow teeter on rooftops, there's a long-exposure-like blurring of lights along roadways to evoke time and activity going by, and everywhere there's evidence of a larger team at work - tidier menus, cleaner graphical presentation. The resource tree alone - now the Idea Tree - has expanded massively.
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