Xenoblade Chronicles 3: how Monolith Soft pushes its Switch technology to the next level

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Xenoblade Chronicles 3: how Monolith Soft pushes its Switch technology to the next level
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Xenoblade Chronicles 3 - the Digital Foundry tech review. Monolith Soft's latest isn't just an excellent adventure, it sees the studio push its technology to the next level:

Since its acquisition in 2007, Monolith Soft has become one of Nintendo's most prolific development partners thanks to both its assistance on first-party projects and, more importantly, its work on Xenoblade Chronicles.

The inclusion of this technique also raises questions regarding the upcoming sequel to The Legend of Zelda: Breath of the Wild - as far as we know, Monolith Soft has provided engineering assistance to Nintendo for this game and perhaps this explains why the most recent trailer exhibited such clean image quality, exceeding our expectations. Could it be that the solution employed for Xenoblade Chronicles 3 is also deployed in the next Zelda title? We'll have to wait and see.

Moving beyond the characters, environmental rendering is also generally of high-quality but with constraints. It's clear that we're looking at the latest iteration of the engine first built for Xenoblade X on Wii U - this new game exhibits many of the same design choices - but there have been improvements made along the way. The world is divided up into multiple regions divided up by loading screens but each of these regions is large in scale lending the game a seamless presentation.

Visual quality in this game is superb bearing in mind the Switch's limitations. This is an engine-driven cinematic shot, not a pre-rendered video . Note the per-object motion blur. Performance is mostly fine, but far from flawless. By default, Xenoblade Chronicles 3 aims to deliver a frame-rate capped at 30 frames per second, much like prior entries. It features correct frame pacing and appears smooth when operating at its peak. That said, while playing the game I found that performance varies based on the complexity of the environment and the size of encounters.

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