Alien: Rogue Incursion's terrifying Xenomorphs are a “happy accident” reveals the game's art director

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Alien: Rogue Incursion's terrifying Xenomorphs are a “happy accident” reveals the game's art director
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Ian Dean is Editor, Digital Arts & 3D at Creative Bloq, and the former editor of many leading magazines. These titles included ImagineFX, 3D World and video game titles Play and Official PlayStation Magazine. Ian launched Xbox magazine X360 and edited PlayStation World.

, the upcoming VR shooter, has been something of a journey into design archeology for the game's art team. Set after Aliens and influenced by Alien, and developed alongside but separate from, the game has the same 'used future' art style - dirty, functional and worn - that grounds the movies, ahead of descending into the organic, primal complexity of the Xenomorph's habitat.

By focusing on the design of Alien and sequel Aliens for the game's world, Tate believes this"created quite a nice box to work within" and enabled the team to"shed a lot of the blue sky" thinking and fantastical ideas and concentrate on digging into that period,"not only the time the films were made, but the time in which those films took place," he says.

While the game puts you in the boots of Zula Hendricks, an ex-Colonial Marine with nerves of steel, she remains one human against the Xenomorph odds. The more Tate and his team could make the game a physical space, the greater that sense of immersion and isolation can feel, and the odds get more serious.The physicality of playing in a virtual space is something Tate says the Alien franchise is perfectly suited to.

He adds:"You could say that about games previously, but you were still limited by the frame. And now you're not, so that opens up a world of almost infinite possibilities, and you have to apply limitations in order to create anything."Alien: Rogue Incursion is a single-player narrative game, in VR.

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