Nick, gaming, and computers all first met in 1981, with the love affair starting on a Sinclair ZX81 in kit form and a book on ZX Basic. He ended up becoming a physics and IT teacher, but by the late 1990s decided it was time to cut his teeth writing for a long defunct UK tech site.
After a ten-year hiatus, Dragon Age is back. New faces, old faces; new locations, old locations. Old-school looks, cutting-edge techniques. Okay, that last one is somewhat of an exaggeration but it's not entirely untrue.
At 1080p High settings, almost all of the test systems run DA:TV at a perfectly playable standard. It's not a fast-paced, twitchy game and 60 fps feels very comfortable. However, if you're hoping to get more than 120 fps, because you have a 144 or 240 Hz monitor for example, then you're unlikely to achieve that without the use of upscaling.
In fact, for a pre-launch body of code, DA:TV is remarkably free of issues. Soft cloth physics often gets confused when you move the camera away from an NPC, causing fabrics to flap about when brought back into view, but that was pretty much the sum of notable glitches I've encountered. Should you have 12 GB or more of VRAM, though, you're unlikely to experience any problems relating to how much graphics memory you have.Dragon Age: The Veilguard offers all of the current upscaling systems but it seems that only DLSS is the latest version. While you have access to DLSS Frame Generation, AMD's equivalent system is absent .
However, the Ally X can't crack 30 fps with this setting, unless you apply upscaling. Fortunately, you don't need to go over-the-top with the use of FSR, as quality mode is more than enough to make the game playable with the medium preset. Owners of RTX 40-series graphics cards also get to use DLSS Frame Generation to boost the frame rate even further and it's by far one of the better implementations I've seen in recent times, with almost no visual glitches at all.
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