Nick, gaming, and computers all first met in 1981, with the love affair starting on a Sinclair ZX81 in kit form and a book on ZX Basic. He ended up becoming a physics and IT teacher, but by the late 1990s decided it was time to cut his teeth writing for a long defunct UK tech site.
Mention the words 'Unreal' and 'Engine' to a PC gaming enthusiast, and they will no doubt immediately think of incredible-looking graphics, as demonstrated in the likes of. However, there's probably one other thing that PC gamers associate with Unreal Engine and it is stutter. If you wondering just what that is and why it happens, theLet's start at the beginning. Shaders are small pieces of code that are used in graphics rendering to do a very specific task.
Some settings influence the executable shader code, so there are cases when the driver can only start compiling shaders when the draw command is processed. This can take tens of milliseconds or more for a single draw command, resulting in very long frames when a shader is used for the first time—a phenomenon known to most gamers as hitching or stuttering.Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.
These types of PSOs can still cause rare one-time hitches when they are first used. There’s ongoing work to close this remaining gap in precaching coverageYou might already know that your GPU drivers save compiled PSOs to your SSD or hard disk, so they can be quickly used again, but they can just be stored in the system memory.
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