Halo on Unreal Engine makes PS5 release much easier sell, claims Digital Foundry

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Halo on Unreal Engine makes PS5 release much easier sell, claims Digital Foundry
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Xbox’s flagship gaming franchise Halo is moving to Unreal Engine, leaving behind its one-and-done Halo Infinite Slipspace Engine for new games.

However, the move from the aging BLAM tech to Unreal also means that the series could be developed with ports to PlayStation, or even Nintendo Switch 2, in mind. Halo on PS5 closer than ever? In a recent article on Eurogamer, Digital Foundry creator Richard Leadbetter explained that the move for Unreal Engine 5 sets the Halo franchise up for better multi-platform development.

“Moving Slipspace to PS5 would be similar to the kind of work many other developers – including those with bespoke game tech – have successfully achieved and I don’t see much in Halo Infinite that couldn’t be achieved on PS5,” Leadbetter said. Not a confirmation, but a possibility While Xbox is moving further towards a multi-platform company, there is no concrete fans to bring Halo to PlayStation or Nintendo platforms.

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