Harvey's history with games started when he first begged his parents for a World of Warcraft subscription aged 12, though he's since been cursed with Final Fantasy 14-brain and a huge crush on G'raha Tia.
In case you're new to the hell of difficulties seven to nine, let me lay out the issue: Higher-difficulty missions against bugs set you against two major headaches, the bile titan and the charger—both of which have heavy armour which cause most conventional weapons to simply bounce off their exoskeletons.
As for the precise issue, the debuffed Railgun no longer has those armour-piercing qualities, and its damage to limbs has been reduced. It regains its armour-piercing if you use its"unsafe mode", but even then it's still nowhere near the meta-defining destroyer it once was—and you've got to be more accurate with it, still.
"I wanted to take a moment this afternoon to let you all know that we've heard your concerns over the last few days regarding enemy spawns, enemy armour, and the ability to kill these enemies … I can confirm that we're currently looking at changes to the spawn rates and health pools of heavy enemies, and will be attempting to spread them out more to prevent large spikes of tougher mobs appearing at the same time, as well as making them a bit easier to bring down.
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