Larian says it started 'pushing around ideas for Baldur's Gate 4' but 'we didn't have the fire'

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Larian says it started 'pushing around ideas for Baldur's Gate 4' but 'we didn't have the fire'
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Rich is a games journalist with 15 years' experience, beginning his career on Edge magazine before working for a wide range of outlets, including Ars Technica, Eurogamer, GamesRadar+, Gamespot, the Guardian, IGN, the New Statesman, Polygon, and Vice. He was the editor of Kotaku UK, the UK arm of Kotaku, for three years before joining PC Gamer.

, and a near-perfect return to a gaming touchstone, but a game that over-delivered while knowing exactly when to call it a day. Developer Larian was almost built to make this but, after a hugely successful launch followed bySo it's up to Wizards of the Coast, or Hasbro if you prefer, to work out what the future looks like for Baldur's Gate.

"We came to the realization," continues Smith,"'do we have that fire?' And we didn't, so it was obvious: we don't do it. And it's great to work in a place where that's true, and you're not told 'yeah but it'll earn us this much money so therefore we're going to do it'. That was never a question." Finally, the narrative director talked about DLC for the game. Baldur's Gate 3 was first released in early access in 2020, after being in development since 2017, so any DLC would have seen Larian entering its seventh year of working on the project. Long story short: they'd done everything they wanted to.

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