Ian Dean is Editor, Digital Arts & 3D at Creative Bloq, and the former editor of many leading magazines. These titles included ImagineFX, 3D World and video game titles Play and Official PlayStation Magazine. Ian launched Xbox magazine X360 and edited PlayStation World.
finally caught up with what 3D modellers need. According to Paul Gaboury, the ZBrush lead 3D application engineer for Pixologic, the new series of M-chip iPads, stacks of RAM and one terabyte of storage, has meant ZBrush artists can finally sculpt massive 90 million polygon models while sat on the train . Read ourto get our verdict, but below Paul explains how the team at Pixologic managed to get ZBrush onto the iPad.
That task has meant redefining the ZBrush UI, refining the brush system and implementing new touch and gesture controls. The goal has been to bring the desktop version of ZBrush to iPad but make use of every advantage the tablet has, including the stylus; it’s possible to customise thedouble tap or Pencil Pro squeeze to handle framing a mesh or turning on PolyGroup.
“As we continue to develop and to continue to grow, we'll be adding some of the features that we weren't able to get in the initial release,” explains Paul. “And then from this point on, anytime we're doing new features, it's going to go into both platforms. It's going to go into our iPad and into our desktop.”Daily design news, reviews, how-tos and more, as picked by the editors.
On iPad this becomes a reality. Zbrush for iPad takes advantage of Apple Pencil and finger gestures to speed up the process of sculpting. The UI is streamlined and simpler to navigate. But Paul highlights the new brush selection process and menus as something he’s most proud of; on desktop selecting a new brush pings open a menu and hundreds of new brushes are deployed into the viewer, like something out of The Matrix.
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