Several emergency patches later, Blizzard almost has WoW's new solo dungeons figured out

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Several emergency patches later, Blizzard almost has WoW's new solo dungeons figured out
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Tyler has covered videogames and PC hardware for 15 years. He regularly spends time playing and reporting on games like Diablo 4, Elden Ring, Overwatch 2, and Final Fantasy 14. While his speciality is in action RPGs and MMOs, he's driven to cover all sorts of games whether they're broken, beautiful, or bizarre.

, World of Warcraft: The War Within's Delves are at least in a more stable spot than they were a week ago. Enemies no longer inexplicably becometo defeat in groups than they are as a solo player, and the run-ending attacks have been pruned back. Delves are currently the challenging solo alternative to normal dungeons that Blizzard said they would be, but a few nagging problems remain.

And then there's Brann Bronzebeard, your NPC ally in solo Delves, who remains mouthy and impotent. He's a bad healer, a bad damage dealer, and a bad shot caller, yelling at you to stay out of poison pools while standing in them at the same time. He's such a pain that someone went and made an, prefer him at full volume:"I appreciate ol' uncle Brann being annoying.

The real, fundamental problem with Delves is that they still don't quite fit the identity that Blizzard pitched for them. They aren't actually the class-agnostic answer to WoW's dungeons and raids, where tank, healer, and damage dealer roles shape the experience and the queue times. Healers and squishy damage classes have it rough in Delves, while tank players can bash their way through with powerful defensive abilities.

For the first time in 20 years, World of Warcraft will let solo players fight its hardest boss in a new 'Story Mode' raid difficulty Oops: WoW's hotfix to sort out Delve scaling has random mooks dealing upwards of 12,582,896 damage, with some players 'smoked out of nowhere'

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