Star Wars Jedi: Survivor is an old-school sequel - and that's perfect

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Star Wars Jedi: Survivor is an old-school sequel - and that's perfect
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Star Wars Jedi: Survivor is Cal Kestis with a beard. Perfect. Here's our hands-on preview, and interview with the game's director:

What stuck for me was the slides themselves, strange level design relics caught slightly out of time. And Oggdo Bogdo, the exceptionally-named, wild difficulty spike of a bog frog mini boss. And the byzantine, multi-layered holomaps. And all the weirdly edgy finishing moves Cal Kestis, a baby faced, good-to-the-core Jedi, would pull off when taking those mini bosses down. There is a word for this stuff, this scuzzy, late noughties not-retro vibe, but I can't find it.

For what it's worth, Asmussen expressed the"regrets" of the studio's, when talking to me about those technical hangups with the first game, but also emphasised the months of work Respawn put in to tidy them up post-launch last time - and the determination to have a tidier launch this April.

The glider wasn't available in my demo and in a way, I'm not fussed - it seems a tad superfluous when the majority of Cal's traversal is all about environmental puzzle-platforming. "Some of the stances that you find in this game, some of the moves that you find in this game, were the things that we were working on on the last game," Asmussen explained,"and we never found the time to complete them. Twin sabres," for instance,"you do get in the last game - but it's something that we couldn't fully flesh out. So it was more like a special attack.

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